vendredi 12 juillet 2013

Iron Kingdom Savage Conversion - Abilities

Welcome to my third installment on Iron Kingdoms RPG conversion to Savage Worlds. In that post, I'll cover Iron Kingdom RPG Abilities.

The Iron Kingdoms RPG offer a lot of abilities to character. Abilities really are the IKRPG equivalent of Savage Worlds edges. The main differences, is that characters in IKRPG have limited availability of abilities based on their careers and archetype.

I'll do the same process as I did for the skills last week. I'll try to map IKRPG abilities to existing Savage Worlds edges. If I can't find a fitting match, I'll create a new Edge, but only if the ability his a setting signature, like 'Jack Marshal that allows a character to handle steamjack.

So here is my mapping table of every abilities from IKRPG.
Iron Kingdoms AbilitiesSavage Worlds Edge
'Jack Marshalnew Edge
Ace Commandernew Edge
AcrobaticsAcrobat
Advisor
Ambush
Anatomical Precision
Appraise
Arcane Assassin
Arcane DefensesArcane Resistance
Arcane Engineer
Arcane Precision
Arcane Scholar
Astute
Backsab
Battle Commander
Battle Plan: Call to Action
Battle Plan: Coordinated Strike
Battle Plan: Desperate Pace
Battle Plan: Go to Ground
Battle Plan: Reconnaissance
Battle Plan: Shadow
Bayonet Charge
Big Game Hunter
Binding
Blaster
Blood Spiller
Bodge
Bodyg u a rd
Bomber
Bond (bond slot)*new Edge
Brew Master
Camouflage
Card Sharp
Cautious Advance
Cavalry Charge
Chain Attack: Bleed Out
Chain Attack: Pin Down
Choir
Cleave
Combat Rider
Conniver
Cover Identity (identity)*
Crackshot
Craft Rune Shotnew Edge
Crossbowman
Defender
Defensive Line
Dig In
Disease Resistance
Dispel
Dodger
Drive: Ancil lary Attack
Drive: Assault
Drive: Off Road
Drive: Pronto
Dual Shot
Elemental Mastery
Empower
Expert Rider
Fast Cook
Fast DrawQuick Draw
Fast Rearm (weapon type)*
Fast Reload
Fell Call: Cacophonynew Power
Fell Call: Call of Defiancenew Power
Fell Call: Ground Shakernew Power
Fell Call: Heroic Balladnew Power
Fell Call: Reverberationnew Power
Fell Call: Signal Callnew Power
Fell Call: Sonic Blastnew Power
Field Alchemist
Field Marshal: Magical Attack
Field Marshal: Relentless Charge
Field Marshal: Shield Guard
Find Cover
Fire in the Hole!
Fleet FootFleet-Footed
Free Stylenew Edge
Gang
Get Away
Girded
Good Breeding
Great PowerPower Points
Grenadier
Gunfighter
Head-Butt
Hit the Deck!
Hyper Awareness
Immunity: Cold
Immunity: Corrosion
Immunity: Electricity
Immunity: Fire
Inscribe Formulaenew Edge
Iron Sentinel
Iron Will
Keen Eyed
Language (language)*
Legacy of Bragg
Light Cavalry
Load Bearing
Mage Killer
MarksmanMarksman
Natural LeaderCommand Presence
Night Fighter
Parry
Pathfinder
Poison Resistance
Port of Call
Precision Strike
Press the Attack
PrivilegeNoble
Prowl
Pursuit
Quick Work
Rallying Cry
Relentless Charge
Resourcefull
Retaliatory StrikeCounterattack
Return Fire
Ride-By Attack
Riposte
Rock Solid
RollWith It
Saddle ShotSteady Hands
Scrounge
Sentry
Set Defense
Shadow Magicnew Edge
Shield Guard
Shield Slam
Signal Language
SniperMarksman
Specialization (weapon type)*Trademark Weapon
Steady
Steamo
Sucker!
Swift Hunter
Swift Rider
Take Down
Targeteer
Team Leader
Traceless Path
Truth Reader
Tune Up
Two-Weapon FightingTwo-Fisted
University Education
Waylay

As you can see, there is really few Edges that are equivalent to the IKRPG Abilities. There's a lot of abilities that allows character to reroll failed skill checked and since Savage Worlds include bennies that allows that I don't see the need to create them. There's also some abilities that could be created as is in Savage Worlds, for example Truth Reader that allows a character to always know if someone is lying.

Since I'm not converting an existing IKRPG campaing, I don't intend to create mapping for every one of the abilities. My principal goals for this conversion is to take out what create the flavor of the Iron Kingdoms and to allows me to convert ennemy stat block easily. So if I decide to use an ennemy with an ability that doesn't have an edge equivalent, I'll convert it then.

Some Iron Kingdoms Abilities are mapped as new Edges, these new Edges will be the subject of an other post.

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